The final version 1.1 will most likely be released early 2015, but there is no release date or even an estimate - 'when it's ready'. Your feedback is important - please report any bugs or problems (but not including ai or unit behavior/path finding). Also civilization and unit changes are still open to discussion, so don't hesitate to share your suggestions here in the forum. ----------- Features not included in 1.1 Beta2 (will be included in the Final): - HD interface graphics - interface background screens enhanced to HD quality! No more upscaled blurry low resolution/low quality screens. Check the information below.
![Age Age](https://i.ytimg.com/vi/Jp1hk2Wt748/maxresdefault.jpg)
The Asian Dynasties v1.0 [MULTI5] No-CD/Fixed EXE #1; Age of Empires 3. FIXED SETUP PATCH #2; Age of Empires 3 CD-2-DVD. Age of Empires 3 - Full.
- The original CD audio soundtrack in mp3, replacing the primitive synthesizer (MIDI) version. - Updated technology trees for all civilizations. - Mod support with new Mod Manger - much easier way to create and manage UPatch compatible mods. - Some other improvements. ----------- HD interface graphics and screenshots:,,,,,,. - What are the new HD interface graphics: The original AOE interface graphics are low resolution - 1024x768 and they don't look very good even in this resolution.
You can imagine what happens when they are resized to 1920x1080. I've spend a lot of time and efforts to clean and enhance them (removing noise, artifacts, enhancing details and contrast). Significant part of the cleaning had to be done manually, as filters destroy details and don't work well with 256 color source. The AOE logo on the start screen, for example, was completely redone. Below you can see a small preview (teaser). Teaser image 1: ------ Teaser image 2: ------ [This message has been edited by aoe_scout (edited @ 12:22 PM).].
In general the fixes seem quite appropriate. I like the changes in the tileset and the possible addition of Siege ships along with fire ships. But I have some observations: I think that with the changes, the civilizations I played the most: the hittites and the assyrians could be getting quite downgraded. I am not saying that it is bad, but you are weking some of their best units. At least the Hittites have other units to choose from, but that's not the case for the assyrians. Also the slingers are getting more power and this unit is lacking for both Hittites and Assyrians (and i think it is cool that way) Also, aren't Yamato warships too overpowered as well?
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I see you reduced the attach rates of persian trirremes and of phoenician siege ships, so Yamato balancing would follow in order. I know that in PvsP games very few people use priests to heal, but in PvsCPU games I use them a lot, so I was wondering if: priests could heal automatically, your own or allied units within their LOS, and if Macedonians could get a techless temple, with only healing priests (that is, unable to convert units). A lot of trial and error tests could greatly improve the balancing (which is something I doubt Ensemble Studios did, considering how unbalanced AoE was). Volunteer gameplay testers should be employed. You are right, play testing is needed to perfect some of the changes and I will be very grateful to anyone who can playtest the mod. I also need help with opinions and ideas, especially from some of the hardcore AOE fans, like you. Unfortunately I'm very weak in Multiplayer (playing mostly SP & LAN games) and I'll stick to your feedback and my knowledge (playing since 1999).
I already gathered a lot of opinions from different threads. BUT, the real problem is the game is too unbalanced and it would take a great amount of effort - playtesting, experimenting, etc to make it balanced - something that couldn't happen (and would require a big and dedicated team, reference - UserPatch and Forgotten Empires). And in the end some people may not like the result (being too different from what they know) and prefer the original game.
Age Of Empires Patch 1.0c
So, instead, I will try to make the game just less unbalanced, carefully changing some of the most obvious and annoying things, reducing some extreme values + fixing the bugs. - The Slingers will stay the same, I abandoned the idea of changing them for now. - Unfortunately Priests can't heal automatically (confirmed), the code is somewhere in the exe and exists only in AOE2. - Macedonians are lacking Temple for a reason, I won't change that. The idea is to have harder to convert units, but no healing. - Priests not able to convert (removing the command) are possible (I remember experimenting with that, also used something similar to fix Hero Archimedes following enemy units - fix available in v2.0), but I won't do that.
Age Of Empires 2 Patch
- As for the Yamato you are absolutely right, I was thinking of reducing their bonus and will most likely be +20% in v2.0. Some other bonuses will be reduced as well. About Fire Galleys: they are still an idea, I might decide not to include them (based on feedback), but here is what I have so far, please tell me if you think it's acceptable: - There is no way of adding an extra page of units to the Dock (hardcoded, but IMO it wouldn't look so good with only 1 unit on it anyway). - When you upgrade to War Galley and Iron Age, the Fire Galley train button will appear in the lower right corner (where the upgrade for Catapult Trireme/Juggernaught used to be); - When you upgrade War Galley to Trireme, it will change its slot with 1 position to the right, making room for Catapult Trireme (with Catapult Trireme and Juggernaut upgrades below it). Here is how it looks like (Iron Age Dock): - This is the cleanest way to do it, other ways would have upgrades not directly below the unit that is upgraded, which is a little confusing. Another way is making FG require Trireme (this would mean other changes as well), not so good idea. - I intend to add Fire Galley to (not final): Full Tech Tree (tested and working), Greek, Minoan, Phoenician.